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- Path: hell.team17.com!news
- From: boberg@team17.com (Stefan Boberg)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: AB3D II beats Quake....
- Date: Fri, 05 Apr 1996 19:45:38 GMT
- Organization: Team 17 Software Ltd.
- Message-ID: <4k3pps$2g0@hell.team17.com>
- References: <879562157wnr@teeth.demon.co.uk> <92000305762403520351@BIRDLAND>
- NNTP-Posting-Host: zonk.team17.com
- X-Newsreader: Forte Free Agent 1.0.82
-
- magicsn@birdland.es.bawue.de (Steffen Haeuser) wrote:
- > Alex%teeth.demon.co.uk@INTERNET wrote :
-
- >> Yes they will, but Doom would require paying a large sum of money for as
- >> a license. More than you would *ever* make from an Amiga version :(
-
- >Well, couldn't some company try to get an agreement with ID... of course they
- >can't want more money for it than will come out of it...
-
- Oh yes they do.
-
- >if they WOULD license
- >it they would get SOME money...
-
- What's another $10,000 to a company making $1,000,000's ? Not worth
- the hassle.
-
- >Steffen Haeuser
-
-
- ===============================================================
- Stefan Boberg boberg@team17.com
- "This, like, sucks in ways that we've never seen stuff suck
- before, so it's kinda cool!" - B&B
-
-